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Wicked Game



Recovering con artist Ciara Griffin is trying to live the straight life, even if it means finding a (shudder!) real job. She takes an internship at a local radio station, whose late-night time-warp format features 1940s blues, '60s psychedelia, '80s goth, and more, all with an uncannily authentic flair. Ciara soon discovers just how the DJs maintain their cred: they're vampires, stuck forever in the eras in which they were turned.

Ciara's first instinct, as always, is to cut and run. But communications giant Skywave wants to buy WVMP and turn it into just another hit-playing clone. Without the station—and the link it provides to their original Life Times—the vampires would "fade," becoming little more than mindless ghosts of the past. Suddenly a routine corporate takeover is a matter of life and undeath.

To boost ratings and save the lives of her strange new friends, Ciara rebrands the station as "WVMP, the Lifeblood of Rock 'n' Roll." In the ultimate con, she hides the DJs' vampire nature in plain sight, disguising the bloody truth as a marketing gimmick. WVMP becomes the hottest thing around—next to Ciara's complicated affair with grunge vamp Shane McAllister. But the "gimmick" enrages a posse of ancient and powerful vampires who aren't so eager to be brought into the light. Soon the stakes are higher—and the perils graver—than any con game Ciara's ever played...


Availability

B2200408823 SMI wTrisakti School of Multimedia LibraryAvailable

Detail Information

Series Title
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Call Number
823 SMI w
Publisher Pocket Books : New York.,
Collation
-
Language
English
ISBN/ISSN
9781416551768
Classification
823
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Specific Detail Info
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Statement of Responsibility

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